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[改版] 美服更新3.15完整翻譯
Dec 13th 2013, 04:11, by e7227339 ( col )

http://na.leagueoflegends.com/en/news/game-updates/patch/patch-315-notes
原文網址

Introduction


"Hey Summoners,

Welcome to patch 3.15, the first patch of preseason (not counting that hotfix we deployed during 3.14)! We're generally happy with how things are going, so our goals today aren't to introduce a lot of new changes. Instead, we're hitting the scallywags that are skewing the game one way or the other so that we can really see what's going on.

We'll be keeping a close eye on the state of the game – supports in particular – and we hope you're enjoying the preseason. On to the patch notes!"
Matchmaking


嘿召喚師!
歡迎來到3.15更新,這也是第四季前的第一個更新!(不算3.14剛上線時的hotfix的話).
我們基本上對於現在的進展感到滿意,所以我們今天的目標不是引進很多的變化.
相對的,我們想要改變一些和我們前進的方向不同的地方.

我們總是觀注著這個遊戲的狀況-特別是輔助-而我們希望你能享受季前的更新.
接下來就是更新本文啦!

============================================================


Matchmaking
組隊系統

"Back in Patch 3.13, we made some changes to let us more dynamically turn on "Loss Prevented" mode for servers with hardware/connection issues. Unfortunately, there was a bug where "prevented" games showed up as losses. Turning on Loss Prevented mode is a manual process that we're improving on (including the potential to automate) in the future. Sorry for the inconvenience!"

Fixed a bug where Loss Prevented was showing up as Defeat in the post-game lobby and in Match History. Games in your Match History that were listed as Defeat but actually Loss Prevented, will be changed to Loss Prevented.


"參考更新3.13,我們作了一些修正,讓我們在伺服器有硬體或連線問題時能夠機動性的開啟不計
敗場的模式,很不幸的是對於某些不該算敗場的遊戲還是被當成敗場.機動性開啟不計敗場依然
在改善中,對於其中的不便我們在此道歉!"

        修正不計敗場模式下打輸的人,會在大廳和對戰列表中看到自己那場算輸的bug.
        在你的對戰列表中應該是不計敗場,卻變成敗場的場次會修正成正確的"不計敗場".


"As a new player, it's no fun going through unbalanced games while the system tries to figure out your appropriate skill level. We've done some work here to speed up our ability to identify new players while quickly improving their matchmaking experience."

New players will now have their appropriate skill level identified faster in the matchmaking system


"作為新玩家,在系統試著分析你的技巧前要先打幾場不公平的遊戲是不有趣的事.
我們在此作了一些努路來讓分辨玩家技巧的速度加快並改善新玩家的組對經驗."
        
        新玩家在組隊系統中會更快的被定位在相對的技巧等級.

"Explanation here: if you've been waiting in the queue for a while, the matchmaker will become less picky about making a perfectly balanced match. That said, there was a rare bug where players who were in the queue for long periods of time would become matchmaking vacuums, where they would instantly suck in all of the more "picky" players who had just queued in the nearby matchmaking vicinity. To the vacuumed player, if a match gets found quickly, that means in our system that the match is guaranteed to be high quality. Occasionally, however, this wasn't the case (due to wider ranges in matchmaking confidence), and can lead to a bad experience – we've since fixed that bug."

Fixed a rare bug where the matchmaker would create imbalanced matches when a player had been in the queue for very long periods of time


"在這解釋一下:如果你在排隊中排了好一陣子,那排隊系統對於要組出一個平衡的遊戲就會變的不這麼挑剔.在這情況下,如果有個玩家在排隊中排了好一陣子還沒進到遊戲內,那會碰到在組隊系統中真空期,並分配比較不平衡的對戰對手給你.通常如果你能快速找到對手,那多半是能夠保證平衡的對戰.然而在排隊很久的情況下進入遊戲就不是這種狀態,並且會導致不好的遊戲體驗-我們試著修正它."

        修正組隊系統當玩家在排隊排太久時,偶爾會組出不平衡的隊伍的bug.

===============================================================
General
一般


"Long story short, champions with attack speed buffs will now feel the effects quicker."

Temporary attack speed buffs now update champion's attack speed immediately, rather than after the first attack


長話短說,有攻速加成的英雄現在應該會覺的攻速加成作用變快了
        
        有短期攻速加成的英雄現在會讓攻速加成立即生效,而不是等第一次攻擊之後生效

Damage amplification abilities no longer work on true damage
Abilities affected:
Poppy (Diplomatic Immunity)
Swain (Torment)
Talon (Cutthroat)

        傷害加成的技能不再對真實傷害作用
        被影響到的技能:
        波比的(R)(外交豁免)
        斯溫的(E)(痛苦拷問)
        塔隆的(E)(割喉暗殺)

================================================================
Champions


Yasuo

Yasuo the Unforgiven is in this patch, keep your eye out for upcoming details.


犽宿
犽宿的內容在這次更新內!保持注意更多接下來的細節!

Ahri

"Ahri's very early laning experience can be unforgiving if she falls behind. These changes are to give her more breathing room before her first shopping trip or blue buff."

General

Base mana increased to 250 (from 230)
Base mana regeneration increased to 7 per 5 seconds (from 6.25 per 5 seconds)


阿璃
"阿璃在落後時的線上體驗可能是非常無情的,這邊的修正給她在第一次回家或是拿藍前一點喘息的空間."

一般:
        基本魔力增加(230->250)
        基本回魔增加(6.25/5->7/5)


Fiddlesticks

Summary: We've reduced the duration of Terrify at later ranks and lowered the mana cost of both Terrify and Crowstorm.

"Terrify is rather… terrifying at later levels, especially with the current pace of the game. That said, we didn't want to straight nerf Fiddle's power without any compensation. Cutting down his mana costs means that Fiddle can stay out in the field a little longer (especially after team fights), while the slight buff to Terrify's rank 1 duration helps his unstable early game."

Q - Terrify

Duration reduced at later ranks to 1.25/1.50/1.75/2.00/2.25 seconds (from 1.00/1.50/2.00/2.50/3.00 seconds)
Mana cost reduced to 65 at all ranks (from 65/75/85/95/105)

R - Crowstorm

Mana cost reduced to 100 at all ranks (from 150/200/250)


費德提克
大綱:我們降低了恐懼(Q)在後期的威力,但也調降了群鴉風暴(R)和恐懼(Q)的耗魔

"恐懼在後期已經..不只是恐懼了,特別是在現在遊戲的節奏下.雖然如此,我們也不想要
在沒有補償的情況下直接削弱稻草人的威力.降低他的魔耗代表他能夠在戰場上待久一點
(特別是在團戰之後),而buff一級的恐懼(Q)時間能夠幫助他渡過不安定的遊戲初期"

(Q)-恐懼
後期效果下降,一級增加( 1.00/1.50/2.00/2.50/3.00->1.25/1.50/1.75/2.00/2.25)
魔耗降低為全等級固定65(原本是 65/75/85/95/105)

(R)群鴉風暴
法耗降低為全等級100(原本是150/200/250)


Janna

"Given our recent support changes, Janna could use a mana cost decrease like the other ult cost reductions we've made. We're still keeping an eye on this weather lady, so stay tuned for more change."

R - Monsoon

Mana cost reduced to 100 at all ranks (from 100/150/200)


珍娜
"在作了近期的更動後,珍娜的大絕如果和其他人一樣降低魔耗的話可能更有幫助.
我們依然在注意氣象女士,所以對接下來更多的變動請保持耐心!"

(R)復甦季風
法耗降低(100/150/200->100)


Lee Sin

Summary: Safeguard no longer shields minions or makes wards invulnerable when Lee Sin dashes to them.

"We like that Lee Sin could make cool plays without relying on teammates to Safeguard to, but felt we could trim some of his extraneous power without removing the real ‘fun' of it."

W - Safeguard

Now only shields the target if the ally is a champion


李星
大綱:鐵璧金身(W1)在衝向小兵和眼時,不再替小兵和眼上盾.
"我們喜歡李星使用鐵璧金身(W1)來對隊友作出一些帥氣的表演,但我們覺的需要修掉些額外的威力,
而不減免他的樂趣"

(W1)鐵壁金身
只有隊友軍的英雄有上盾的效果


Lucian

Summary: We've lowered the base damage of Piercing Light and shortened its cast range.

"We're culling some of Lucian's lane dominance – especially when he gets early AD purchases (given Piercing Light's high AD ratios). Rather than relentlessly pursuing a reduction on Lucian's damage, we also shaved some range off Piercing Light, as Lucian was able to poke from just outside of auto-attack range before going in for a strong trade with his passive. I'm sure there's another ability pun to be had in here, but I got nothing."

Q - Piercing Light

Base damage reduced to 80/110/140/170/200 (from 80/120/160/200/240)
Reduced cast range to match Lucian's basic attack range (now 550 from 570)


路西安
大綱:我們降低了(Q)鋒芒貫穿的基本傷害和降低它的施放距離
"我們要降低路西安線上宰制的威力-特別是當他買了初階的物傷裝之後(鋒芒貫穿(Q)有高物傷加成),除了降低(Q)的傷害外,我們也降低了(Q)的施法距離,之前路西安能夠在普攻距離外用(Q)先poke敵人,再進入普攻距離配上(被動)來高效率的換血.我想這邊能夠找到更多的雙關語,但我啥都沒找到"
(注:這整段都是用雙關語講的..英文能力夠好+夠熟英雄技能名稱的可以看一下原文,我沒能力翻出來)

(Q)鋒芒貫穿
基本傷害降低(80/120/160/200/240=>80/110/140/170/200)
施放距離下修到和普攻一樣遠(570->550)


Lulu

Summary: Pix, Faerie Companion had its base damage increased, Help, Pix!'s base shield strength was increased and Wild Growth's mana cost was lowered.

"Lulu's defensive capabilities were a little low for a traditional support, so we sent her to the gym to get buff. Like most supports, we're keeping an eye on Lulu as the preseason progresses."

Passive - Pix, Faerie Companion

Base damage increased to 9/21/33/45/57/69/81/93/105 (from 9/18/27/36/45/54/63/72/81)

E - Help, Pix!

Base shield strength increased to 80/120/160/200/240 (from 60/105/150/195/240)

R - Wild Growth

Mana Cost reduced to 100 at all ranks (from 150 at all ranks)


露璐
大綱:露璐的(被動)皮克斯, 守護妖精基本傷害增加了,(E)帥阿小皮!的盾值增加,而(R)究極鍊化的魔耗降低

"露璐的防禦能力作為傳統的輔助角而言稍微少了一點,所以我們把她送到建身房來buff她.
跟其他第四季前的輔助一樣,我們會密切觀注露璐的表現"

(被動)皮克斯, 守護妖精
基本傷害增加( 9/18/27/36/45/54/63/72/81->9/21/33/45/57/69/81/93/105)

(E)帥阿小皮!
基本盾值增加(60/105/150/195/240->80/120/160/200/240)

(R)究極鍊化
魔耗降低到100(原本是全等級150)


Rammus

Summary: We've reduced the duration of Puncturing Taunt at later levels and reduced the mana cost of both Puncturing Taunt and Tremors.

"Similar to Fiddlesticks' Terrify, Puncturing Taunt scales to a frustratingly long duration (according to some, it went on forever, so some subjectivity is expected), especially when Rammus has a strong early game. We didn't want to just lower Taunt's durations, so we've made some mana cost reductions to help Rammus recover in games when he has a rough start."

W – Defensive Ball Curl

Can no longer be deactivated. Instead goes on cooldown when used (total cooldown of Defensive Ball Curl remains unchanged, as deactivating the ability previously did not reduce its cooldown)

E - Puncturing Taunt

Duration reduced at later ranks to 1.25/1.50/1.75/2.00/2.25 seconds (from 1.00/1.50/2.00/2.50/3.00 seconds)
Mana cost reduced to 50 at all ranks (from 50/60/70/80/90)

R - Tremors

Mana Cost reduced to 100 at all ranks (from 120 at all ranks)


拉姆斯
大綱:我們降低了(E)破甲嘲諷後期的時效,但同時也降低了(E)和(R)地動山搖的魔耗

"和稻草人的恐懼一樣,(E)破甲嘲諷的效果長到讓人沮喪,(而對某些角色來講,主觀的覺的,跟永恆一樣久),特別是拉姆斯早期特別的強力.我們不想要只是單純的降低(E)的時效,所以我們作了一些魔耗的調整,讓他在早期過的不順時能夠更有機會回復"

(W)尖刺防禦
不再能夠關閉這個技能,在使用後會馬上進入CD.
(總CD是不變的,因為現行的版本關閉技能並不會影響CD)

(E)破甲嘲諷
後期嘲諷時間下降( 1.00/1.50/2.00/2.50/3.00-> 1.25/1.50/1.75/2.00/2.25 )
魔耗固定50(之前是 50/60/70/80/90 )

(R)地動山搖
魔耗固定100(之前是120)


Sivir

Summary: Fleet of Foot's movement speed bonus now scales up to 50 and Spell Shield has had its duration cut in half. On The Hunt also had its duration reduced and its cooldown increased while the enhanced movement speed boost scales up to 4 seconds with each rank.

"We like the general direction of Sivir and are now in the process of tuning her power. Currently Sivir has access to a lot of raw mobility (especially in the early game), so we're hitting that to reduce some of her early game snowball potential. We also wanted to give Sivir's opponents more windows of opportunity against her."

Passive - Fleet of Foot

Movement speed bonus reduced, now scales to 30/35/40/45/50 (at levels 1/6/11/16/18) (from 50 at all ranks)

E - Spell Shield

Duration reduced to 1.5 seconds (from 3 seconds)

R - On The Hunt

Total duration reduced to 8 seconds (from 10 seconds)
Enhanced movement speed duration now scales to 2/3/4 seconds (from 4 seconds at all ranks)
Cooldown increased to 120/100/80 seconds (from 120/90/60 seconds)


希維爾
大綱:(被動)敏銳疾行現在隨等級增加到最高50,而(E)法術護盾的時效降低一半.(R)狩獵的時效降低,並且有更長的CD,加速時間也從固定4秒改成2秒隨等級成長到4秒

"我們喜歡現在希維爾的方向,而現在是調整她威力的時候.現在的希維爾有很多跑速(特別是早期),所以我們針對這點調整來降低她早期雪球的潛力.我們也想要給她的敵人更多的攻擊機會"

(被動)敏銳疾行
跑速增幅降低( 50->30/35/40/45/50  在等級 1/6/11/16/18時 提升)

(E)法術護盾
時效下降(3->1.5秒)

(R)狩獵
總時效下修到8秒( 原本是10秒 )
跑速加成時間隨技能等級增加( 4->2/3/4秒 )
CD增加( 120/90/60->120/100/80 )


Soraka

"We've got larger plans for Soraka in the long-term but for now, we're giving her some extra survivability and mobility in the laning phase to keep her healthy for the preseason."

General

Base armor increased to 13 (from 9.4)
Base movement speed increased to 340 (from 335)


索拉卡
"我們長期來講對索拉卡有更大的計劃,但現在我們先給他額外的生存力和線上機動性來讓她在季前版本保持健康狀態"

基本
        基本物防增加( 9.4->13 )
        基本跑速增加( 335->340 )


Taric

Summary: The armor scaling of Gemcraft has been reduced and Shatter had several changes made to it. Shatter's aura now increases allied champion armor by the correct amount and the armor damage scaling has been reduced. The shred of Shatter has also had its base value and armor scaling reduced.

"We're happy with Taric's kit in the preseason, but his burst damage was just too fabulous, especially when he picks up additional armor items to scale off of. Like other supports, we'll be keeping an eye on Taric as the preseason progresses."

Passive - Gemcraft

Armor scaling reduced to 20% (from 30%)

W - Shatter

Aura amount bug fixed, will now give correct amount of 12% (from roughly 15%)
Armor damage scaling reduced to 20% (from 30%)
Shred base values lowered to 5/10/15/20/25 (from 10/15/20/25/30)
Shred armor scaling lowered to 5% (from 10%)


塔里克

大綱:(被動)寶石鑲嵌的物防加成有了一些變化.(W)寶石護盾給隊友的物防是正確的值,但傷害加成下降.(W)爆盾的基本傷害和物防加成也下降.

"我們對塔里克季前版本的技能組感到滿意,但他的爆發傷害在有了基本物防裝加成後太優良了.像其他的輔助角一樣,我們一直在注意他"

(被動)寶石鑲嵌
物防加成下降(30%->20%)

(W)寶石護盾
物防靈氣bug修正,現在會是正確的12%而不是bug的15%.
物防加成下降(30%->20%)
破甲基本值下降( 10/15/20/25/30->  5/10/15/20/25 )
破甲物防加成下降(10%->5%)

=====================================================
Minor Changes & Bug Fixes
小修正和bug調整


Anivia

Anivia, Eggnivia, and her skins (aside from Blackfrost Anivia) have received a Texture Update!


冰鳥,鳥蛋和她的造型(除了黯雪夜羽造型外)都有了材質更新!

Brand

E - Conflagration

Fixed a bug where the cast range was longer than intended (625 from 650)


布蘭德
(E)天火燎原
修正施放距離比預期長的bug(650->625)

Caitlyn

We've improved Caitlyn's running animation!


凱特琳
我們改善了她的跑步動畫!

Cho'Gath

Q – Rupture

"Rupture's slow after the knockup has always been 1.5 seconds – the tooltip was just incorrect."

Fixed a line within the tooltip to correctly reflect the duration of the slow (the actual value is 1.5 seconds, where the tooltip previously stated 3 seconds)


科加斯
(Q)破裂的在擊飛後的緩速效果一直都是1.5秒-文案小錯了

修正文案中的緩速效果描述錯誤的部份(正確值是1.5秒,而文案之前是3秒)

Fiora

"If Fiora uses Blade Waltz on a stealth target that's been revealed (through true sight or abilities), she'll now properly deal damage."

R – Blade Waltz

    Fixed a bug where Blade Waltz was not dealing damage to "revealed" stealth targets

費歐拉

如果費歐拉對隱身和被現形(真知視野或是技能)的敵人放大絕,她會正確的造成傷害

(R)劍舞之心
修正大絕對被現形的隱身敵人無法造成傷害的bug


Garen

E - Judgment

No longer deals reduced damage to monsters (still reduced vs. minions)
Fixed a bug where Judgment was dealing less damage than intended


蓋倫
(E)審判
不再對野怪造成較少的傷害
修正(E)造成的傷害比預期的少的bug

Lissandra

R - Frozen Tomb

Fixed a bug where the slow would sometimes not reapply properly


麗珊卓
(R)永凍墳地
修正有時候緩速不會正確發動的bug

Maokai

R - Vengeful Maelstrom

Added a counter showing how much bonus damage Vengeful Maelstrom is storing


茂凱
(R)反噬漩渦
增加計算器告知(R)有多少額外傷害

Pantheon

W - Aegis of Zeonia

Now can be cast on enemy minions and jungle monsters


潘森
(W)聖盾打擊
現在能對敵方小兵和野怪施放(!!!!!!!!!!!!!!!!!)

Riven

We've improved Riven's running animation!


雷玟
我們改善了雷玟的跑步動畫!

Shyvana

E - Flame Breath

Fixed a bug where Flame Breath was shredding armor in Dragon Form


希瓦娜
(E)-龍之吐息
修正在龍型還會破甲的bug

Vayne

E – Condemn

Fixed a bug where, if the target was being moved by a spell when Condemn's projectile hit (dash, knockup, knockback, pull, etc.) Condemn would sometimes not stun on collision with terrain.


(E)重型弩箭
修正在(E)的擊飛發動後敵人又被其他移動技能(衝刺,擊飛,擊退,拉扯等)影響,(E)不會正確的
讓靠牆的人暈眩的bug.
===================================================
Items
道具

Vision Items

    Vision items no longer display their current ward count to your enemies on their tooltip display

視野道具
視野道具不再告訴你的敵人現在你插了多少眼.


Jungle Items

"Bounty Hunter as a passive was a risky purchase for some junglers, as it either amped up the gold gains from successful team fights or punished junglers who couldn't get assists / kills. Rather than being seen as a niche purchase, we want the "Spirit" line of jungle items to be a core build on most junglers, so Conservation as a passive is a stronger fit."

Spirit of the Spectral Wraith

Now has Conservation passive (instead of Bounty Hunter passive)

Spirit of the Elder Lizard

Now has Conservation passive (instead of Bounty Hunter passive)


打野道具

"獎金獵人作為被動來講對某些打野角是太過危險的,因為它同時增幅了成功團戰的獎江,也懲罰
了沒辦法取得助攻或擊殺的人.我們希望魂石系列的道具是大多數打野英雄的核心裝,所以(不滅)這個被動效果是較為合適的"

蜥蜴長老戰魂
移除獎金獵人被動效果,新增不滅被動效果

亡靈戰魂
移除獎金獵人被動效果,新增不滅被動效果


Trinkets

"We're looking to enrich the interactions between the three trinkets by highlighting the core strengths of each (yellow's in a good place at the moment). The changes to the blue trinket solidify its role as a scouting tool and in-combat vision trinket. Even if you reveal a champion before they go into stealth, they won't be revealed once stealth takes effect."

Sweeping Lens

Cooldown reduced to 120 seconds (from 180 seconds)

Greater Lens

Cooldown reduced to 60 seconds (from 90 seconds)

Oracle's Lens

Cooldown reduced to 60 seconds (from 90 seconds)
True sight duration reduced to 8 seconds (from 10 seconds)

Scrying Orb

NEW: Enemy champions hit will be revealed for 5 seconds. This does not affect stealth champions.
Cast range increased to 1500 (from 1100)

Greater Orb

NEW: Enemy champions hit will be revealed for 5 seconds. This does not affect stealth champions.
Cast range increased to 2500 (from 1500)

Farsight Orb

NEW: Enemy champions hit will be revealed for 5 seconds. This does not affect stealth champions.
Cast range increased to 3000 (from 2500)


"我們希望透過強調核心威力來增加三種飾品間的互動(黃飾品現在效果就不錯).藍飾品的
角色是偵查工具和戰鬥中視野產生的道具.如果你在英雄進入隱身前就照到他們,他們在進入隱身後
不會因為這個效果再次現身"

清除者透視鏡
CD下降到120秒(原本是180秒)
進階透視鏡
CD下降到60秒(原本是90秒)
先知透視鏡
CD下降到60秒(原本是90秒)
真實視野效果下降到8秒(原本是10秒)

偵測晶球
新效果:被看到的英雄會現身5秒,對隱身中的英雄無效
施放距離:1500(原本是1100)

進階晶球
新效果:被看到的英雄會現身5秒,對隱身中的英雄無效
施放距離:2500(原本是1500)

鷹眼晶球
新效果:被看到的英雄會現身5秒,對隱身中的英雄無效
施放距離:3000(原本是2500)

=========================================================================

Summoner's Rift

The following changes are for Summoner's Rift only

召喚師峽谷
下面的修正只會影響召喚師峽谷


Jungle Monsters

"We've been watching the jungle closely during preseason and while we're happy with the general speed with which champions are making their way through the jungle, we can afford to make it a little less taxing for the first clear."

Ancient Golem
Damage reduced to 60 (from 65)
Lizard Elder
Damage reduced to 60 (from 65)
Wight
Gold increased to 65 (from 60)


野怪
"我們觀察了野區好一陣子,對於打野英雄的清野速度感到滿意,而且我們能夠讓他們第一輪中少犧牲一點資源"

遠古巨像
        傷害下降(65->60)
蜥蝪長老
        傷害下降(65->60)
幽魂
        金錢增加(60->65)


Game Flow

"Gold income in the preseason is generally high, which can lead to snowballing situations. In addition to clarifying assist gold, we also wanted to remove some of the "untrackable" gold in the mid to late game."

Assist gold rewards no longer scale up with game time (now 50% of kill reward from 50-80% of kill reward depending on game time)


遊戲流成
"第四季前的收入一般來說都不錯,並導致雪球的情況.除了澄清輔助收入的定義外,我們也想要移除一些(無法知道來源)的遊戲中後期收入"

助攻的賞金不再隨遊戲時間增加(現行版本是50%擊殺的獎金,並隨時間成長到80%擊殺獎金)


"We want to better reward players for pushing down inhibitors, and felt that super minions should really live up to their name. Now players will need to be extra vigilant about lanes with a downed inhibitor."

Super Minions
Damage boost to nearby minions increased to 70% (from 40%)
Armor/Magic resistance boost to nearby minions increased to 70 (from 40)


"我們想要對推倒兵營的隊伍有更多的獎賞,並且覺的超級小兵應該要更合這個稱呼.現在玩家對於被推倒的路線必須要更警備"

超級小兵
        增加旁邊的小兵傷害70%(原本是40%)
        增加旁邊的小兵物魔防70點(原本是40點)

========================================================
Howling Abyss

"WHO NEEDS A TRINKET WHEN YOU CAN FEED A PORO!?"

    Everyone will spawn with a Poro-Snax item in their trinket slot

咆嘯深淵
"能夠餵普羅,誰想要帶飾品!!"

        每個玩家在飾品格都多一個普羅餅乾!

=======================================================
Masteries
天賦


Offense

Martial Mastery
Attack damage reduced to +4 (from +5 attack damage)

Arcane Mastery
Ability power reduced to +6 (from +8 ability power)


攻擊天賦
軍武奧義
        物傷下修到+4(原本是+5)
法術專精
        AP加成下修到+6(原本是+8)

Defense

Perseverance
Reduced to restoring 0.7%/1.35%/2% missing health every 5 seconds (from restoring 1/2/3% missing health every 5 seconds)
Legendary Guardian (formerly the Tenacious mastery)
Fixed a bug where the name had gotten swapped with the Tenacious Mastery
Required range to gain bonus armor and magic resistances from enemy champions reduced to 700 (from 900)


防禦天賦
堅忍
        每5秒回復失血量的( 0.7%/1.35%/2% ,原本是 1%/2%/3% )
堅軔
修正名稱和堅軔相反的bug
敵人英雄要在700的距離內才會觸發物防加成( 原本是900 )

====================================================
Summoner Spells

"As a side-note, we do have plans to update Summoner Spells to better reflect the state of the preseason but they will not be coming with patch 3.15. In the meantime, enjoy the new Summoner Spell art!"

    Clarity, Clairvoyance, Revive, Barrier, Flash, Teleport and Ignite have all had their icons updated


召喚師技能
"作為補充說明,我們打算更新召喚師技能讓它更輔合現在的季前更新版本,但不會在3.15發生.在正同時,先享受新的召喚師技能圖示吧!"

召喚師技能圖示更新!

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    qhhm2mx5usb62

    線上遊戲排行榜2013/2014,進擊的巨人線上看,candy crush saga外掛,正妹寫真三圍

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